When unchecked, Trauma does not replace dice with Wrath. This is based on the explicit read of how Trauma is applied to dice - specifically using the wording of Dying. When unchecked you roll without the Trauma. When checked the number of trauma replaces the number of standard dice with additional wrath dice. In addition I have rolled in a Dying option. I am also rolling in the Errata for calculating max wounds had my players just add a wound modifier equal to the difference between old system and current. This was identified, fixed, and tested by two community members. I have a 3.1 release coming out - I was working with two community members to isolate a bug that occurs under very specific conditions that would result in attack rolls and in some circumstances skill rolls to be off by one to two dice. My apologies for the delayed response - I am admittedly bad with following the forums and work has been a crush so my updates were slowed.
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